The Battle for Wesnoth




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The Battle for Wesnoth

  • OS:
  • Version: 1.11.6
  • File size: 332.00 MB
  • Date Added: 2013-20-08
Download The Battle for Wesnoth The Battle for Wesnoth

The Battle for Wesnoth Description

The Battle for Wesnoth is a turn-based strategy game with a fantasy theme that will keep a player busy for days!. Silver Mage in actionBuild up a great army, gradually turning raw recruits into hardened veterans. In later games, recall your toughest warriors and form a deadly host against whom none can stand! Choose units from a large pool of specialists, and hand-pick a force with the right strengths to fight well on different terrains against all manner of opposition. Wesnoth has many different sagas waiting to be played out. Fight to regain the throne of Wesnoth, of which you are the legitimate heir... step into the boots of a young officer sent to guard a not-so-sleepy frontier outpost... vanquish a horde of undead warriors unleashed by a foul necromancer, who also happens to have taken your brother hostage... guide a band of elvish survivors in an epic quest to find a new home. 200+ unit types. 16 races. 6 major factions. Hundreds of years of history. The world of Wesnoth is absolutely huge and limited only by your creativity - make your own custom units, compose your own maps, and write your own scenarios or even full-blown campaigns. You can also challenge up to 8 friends - or strangers - and fight in epic multi-player fantasy battles. Here are some key features of"The Battle for Wesnoth":· Build up a formidable fighting force, starting from a single leader and a small amount of gold. · Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells. · Experienced units gain powerful new abilities as they advance. · Several multi-player options available, including internet play. · Scores of different custom-designed maps, and unlimited random maps. · Hundreds of campaign scenarios available for download via a simple in-game procedure. · 'Fog of war' feature available for a true test of generalship. · Sophisticated mark-up language lets advanced users make their own maps, factions or campaigns. · Excellent language supports 20 different languages currently available. · GNU/Linux, Windows, MacOSX, BeOS, Solaris, FreeBSD, OpenBSD, NetBSD, OS/2 & eComStation compatible. What's New in This Release: [ read full changelog ] Add-ons client: · Add a button to the Filter Options dialog to toggle all currently · displayed add-on categories at once. AI: · Experimental Multiplayer AI · Improve recruitment, notably first turn choices and units with poison. · Improve selection of units for village stealing. · Remove dependency on AI-demos add-on. · Fix bug when playing on maps with a turn limit. · Fix bug handling regeneration. · Minor improvements in switching between castles. · Add healer support micro AI to improve healer use. · Retreat badly injured units more effectively. · New [micro_ai] tag, 18 different Micro AIs, and 14 test scenarios · This includes AIs for 7 different animal behaviors, bottleneck defense, · 2 different guardians and a coward, healer support, lurkers, · messenger escort, patrol, protect and move a unit, and 2 alternative · recruiting strategies. Campaigns: · New world maps for Heir to the Throne, The South Guard, Sceptre of Fire and · Son of the Black Eye. Sceptre of Fire: · Allow game to continue after completing scenario (reported in forums). Son of the Black Eye: · Prevent infinite loop if fewer than two transport ships (bug #20389). Graphics: · New title screen background. Language and i18n: · Updated translations: British English, Chinese (Traditional), Dutch, · Estonian, French, Galician, German, Italian, Japanese, Latin, Lithuanian, · Portuguese, Portuguese (Brazil), Slovak, Vietnamese. Multiplayer: · Fixed some issues with Dark Forecast skipping spawns and failing to end. User interface: · Allow copying the selection in the old (default) lobby using · Ctrl+C/Command+C. · Color coded the resistance table in the hp display's tooltip. · Tooltip for the movement points display shows the movement costs. · Updating the shroud after delaying shroud updates is done gradually instead · of instantly. · Fixed viewport centering issues with the Next Unit action, and some WML · actions such as [scroll_to], [scroll_to_unit], and [message] (bug #18793). · Removed the"move unit to hexfield"feature. WML Engine: · When a map is replaced the number of owned villages for a side is updated · properly. Miscellaneous and bug fixes: · The undo stack is preserved across a save-reload. · Fixed the present in-game command line autocompletion feature so it · actually works without using :debug. · Make drakes fly on volcano tiles (bug #20485). �.You can free download The Battle for Wesnoth from Softpedia now.
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