VCMI Project




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VCMI Project

  • OS:
  • Version: 0.92
  • File size: 6.79 MB
  • Date Added: 2013-06-05
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VCMI Project Description

VCMI Project is a Heroes3: In The Wake of Gods engine with lots of new features. VCMI is written in C++ and uses SDL for graphics. Improve your Heroes 3 game's interface, display and even battle system. Here are some key features of"VCMI Project": · Support for HoMM 3 graphics and maps of any size · Scennario selection menu · Adventure map with all objects, sailing, casting spells · Complete town interface, hero window, exchange screen, kingdom overview, thieves' guild · Battles: handling most of spells, creature banks, sieges, stack queue, basic battle AI · Various game mechanics: grail, combined artifacts, hero specialities, win and loss conditions and more · High resolutions Requirements: · Heroes3: In The Wake of Gods What's New in This Release: [ read full changelog ] GENERAL: · Provisional support creature-adding mods · New filesystem allowing easier resource adding/replacing · Reorganized package for better compatibility with HotA and not affecting the original game · Moved many hard-coded settings into text config files · Commander level-up dialog · New Quest Log window · Fixed a number of bugs in campaigns, support for starting hero selection bonus. · BATTLES · New graphics for Stack Queue · Death Stare works identically to H3 · No explosion when catapult fails to damage the wall · Fixed crash when attacking stack dies before counterattack · Fixed crash when attacking stack dies in the Moat just before the attack · Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented) · Fleeing hero won't lose artifacts. · Spellbook won't be captured. · ADVENTURE AI · support for quests (Seer Huts, Quest Guardians, and so) · AI will now wander with all the heroes that have spare movement points. It should prevent stalling. · AI will now understand threat of Abandoned Mine. · AI can now exchange armies between heroes. By default, it will pass army to main hero. · Fixed strange case when AI found allied town extremely dangerous · Fixed crash when AI tried to"revisit"a Boat · Fixed crash when hero assigned to goal was lost when attempting realizing it · Fixed a possible freeze when exchanging resources at marketplace · BATTLE AI · It is possible to select a battle AI module used by VCMI by typing into the console"setBattleAI". The names of avaialble modules are"StupidAI"and"BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases. · New battle AI module:"BattleAI"that is smarter and capable of casting some offensive and enchantment spells �.You can free download VCMI Project from Softpedia now.
Source: Softpedia

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